Spells: A Nazgûl can cast any spells it could while alive, unless alignment restrictions prohibit the casting of a particular spell. Creatures of less than 5 HD within 15 feet of a Nazgûl must succeed at a Will save (DC 10 + 1/2 Nazgûl's HD + Nazgûl's Charisma modifier) or be affected as though by a fear spell cast by a sorcerer of the Nazgûl's level. Those who succeed at the save are still sickened for a number of rounds equal to the Nazgûl's HD.ĭominating Gaze (Su): Dominate person on target within 60 feet (caster level equal to the Nazgûl's HD), Will save (DC 10 + 1/2 Nazgûl's HD + Nazgûl's Charisma modifier) negates.įear Aura (Su): Nazgûl are shrouded in a dreadful aura of death and evil. ![]() Victims can only be awakened by break enchantment, limited wish, or more powerful magic. Targets caught within the spread must succeed at a Fortitude save (DC 10 + 1/2 Nazgûl's HD + Nazgûl's Charisma modifier) or become nauseated for 1d6 rounds, after which they fall into an unbreakable slumber for 1d% days. The cloud fills a 20-foot-radius spread anywhere within a range of 100 feet + 10 feet per HD of the Nazgûl. Special Attacks: A Nazgûl retains all the character's special attacks and gains those described below.īlack Breath (Su): Three times per day, a Nazgûl can summon a cloud of noxious, evil mist as a standard action. A Will save (DC 10 + 1/2 Nazgûl's HD + Nazgûl's Charisma modifier) reduces the damage by half and negates the Constitution damage. Each successful attack also deals 1 point of Constitution damage. Due to their semi-real composition, Nazgûl are not slowed down by armor.ĪC: The Nazgûl has +5 natural armor and a deflection bonus equal to its Charisma modifier.Īttacks: Nazgûl usually fight with martial weapons, but if disarmed they will use a touch attack.ĭamage: The Nazgûl's touch attack uses negative energy to deal damage equal to 1d8 + the Nazgûl's Charisma bonus to living creatures. Hit Dice: All the character's Hit Dice (current and future) become d12s. It uses all the character's statistics and special abilities as noted here. 'Nazgûl' is a template that can be added to any evil human of 10th level or higher that is enslaved by one of the Rings of Power (referred to hereafter as the character). Ringwraiths, Úlairi, Shadows, Black Wings, Black Riders, Fell Riders, Nine Riders, the Nine ![]() ( 'Address all complaints to the Monsanto corporation.') The abilities are also based on the listing and descriptions in the same book. The example Nazgûl, Adûnaphel the Quiet, was converted from the MERP and Rolemaster statistics in Lords of Middle Earth Vol. I probably based this on the death knight template, with abilities stolen from ghosts and probably something in Libris Mortis. I found this lying around on my computer, and figured I'd post it.
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